The problem is the filtering of that blurred bitmap. There is couple options you can play around with:
1. Change the "Blur" value
- Open Material editor
- Select the Bitmap that is causing the problem
- Under Filtering you can see Blur value 1,0 by default
- Lower the value and find best setting for you. (Usually around 0,1-0,8)
- Lowering Blur value too much might cause Moire patterns and slower rendering! So test your settings
- The default method is "Pyramidal"
- Using Summed Area increases memory usage by 400%! This might not be the best options if you have a large bitmap
- Using None method might cause Moire patterns and texture crawl
- Increase from default 1/4 to around 1/16